![]() I am not sure about infinite ammo, just some random fact. Without it it's the same as if you have unlimited ammo. Yea, why not having a choice of creating ammo, but this need ressources management. It's nearly just about management and situations you experience during your journey. The amount of ammunition you take with you is a choice regarding inventory management, because you find many things but you have a numbers of slots and not "unlimited bags" (generaly speaking, there are some specific bags for many things to increase your inventory capacity and the management of objects types).Īnd ammo costs only 1 gold per stack, so it's not a financial chasm. In BG you don't really run out of ammunition if you buy them each time you go back in town. I'm sure mods will come to the rescue, if it bothers anyone enough to write a mod for it. If you want to rationalize base ammunition being inexhaustible, assume everyone has a "create ammo" feat they use in camp. Nor do I remember ever running out of basic ammunition, so it seems a *shrug* for me unless there is some storage limitation that would make deciding how much ammunition to carry an important choice. I can't say I exactly have fond memories of ammunition management in BG. Not saying it's a huge feature, I can live without it but it's an easy way to improve immersion, "realism" and management. It's easy to be more immersive here and I really don't find the "handicap" is huge regarding to the benefit. You can find ammo/inventory management boring, no problem it's your opinion but what was said is true : it's more arcady and way less immersive. No one said that it's unnecessary to "suspend" realism/immersion but arrow management compared to those exemples that comes from nowhere ? These are really (sorry guy) stupid exemples. Or going back to town every time I ran out. I know I did not play Amazons in Diablo 2 because I got insanely bored of spending my money on arrows while my friends were buying magic weapons and armor and rings. Sometimes you have to suspend realism/immersion for player convenience and a more streamlined user experience. This includes when doing inventory management, cinematics, and talking to people, because time passes regardless of what you're doing. And bones should be breakable and take in-game months to heal.Īnd the main quest to get rid of the tadpole should have a timer ticking down every second after you start playing take too long and you just game over. And there should be a mini-game for sharpening our weapons after a fight, or adjusting the straps on our plate armor. And we should have to buy soap and bathe, or suffer penalties to CHA after a few days. And we should have to find places for our characters to defecate when adventuring. If 'immersive' is the argument for it, I could argue that we should have hunger and thirst bars. It’s one of one those small things that add up to making the game more arcady and less immersive. You can make an argument for infinite ammo, but I really don’t like it. It gives you possibilities/things to/feelings of danger when you're on the 3rd floor of a dungeon without any arrows for your archer.Įven normal arrows can be a "reward" in such a case and give you the feelings you find something important that was missing for your expedition to be sucessfull. I also really like that you can find arrows on dead bodies, which is also more immersive. There are impacts on your experience when you don't think about it and that's something I like. It also looks more realistic but even if the prices in BG are not an inconvenient after 2 hours, you HAVE to buy things, you have to meet merchants, not only to sell or buy "better equipement". It's also important for money management and economy of the world. You have to prepare yourself before an adventure and this is one more point to think about when you're in town (such as anti-poison potions for exemple). ![]() I think it gives more realistic feelings to gameplay.Įven if you can stack more arrows than a normal person could carry, you have to think about it. I personnaly find it bad, because I like to have to manage this kind of things. So does anyone has an idea of what is called special ammunition ?ĭoes Larian talk about what kind of ammunition we'll be able to choose and stack in our inventory for range weapons ?Īnyway, what is your feelings about these unlimited ammunition ? We saw in a video than a normal arrow can become a fire arrow easily. We'll have an infinite numbers of normal arrows and bolts. I read that we won't be able to manage "normal" ammunition.
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